Toys Market in Europe 2022-2026 | Expand product portfolio by influencing product premiumization to drive growth | Technavio

NEW YORK, May 5, 2022 /PRNewswire/ — The Toys Market Size in Europe should grow by $8.75 billion from 2021 to 2026, at a CAGR of 4.77% over the forecast period, according to Technavio. the expanding product portfolio influencing product premiumization is one of the main drivers of growth in the European toy market. The report offers up-to-date analysis and helps to know the exact growth variance and YOY growth rate Request a sample report.

The emergence of eco-friendly toys and the presence of a toy donation culture will provide immense opportunities for growth. However, the availability of counterfeit products, the growing popularity of digital games and electronic games, and the presence of strict government regulations will test the growth of market players.

To make the most of the opportunities, sellers in the market should focus more on growth prospects in the fast-growing segments, while maintaining their positions in the slow-growing segments.

toy market in Europe 2022-2026: Segmentation

toy market in Europe is segmented as below:

  • Product
    • Activity toys and accessories
    • Stuffed Animals And Accessories
    • Outdoor toys and vehicles
    • Games and puzzles
    • Others
  • Distribution channel
    • Specialty stores
    • E-merchants
    • Hypermarkets
    • Department stores
  • Geography
    • UK
    • France
    • Germany
    • Italy
    • The rest of Europe

the category activity toys and accessories will gain considerable market share in Europe. Frisbees and hula hoops are examples of activity toys used for recreation, sports, fitness, and juggling. The majority of them are toys for outdoor use. Children over the age of two are more likely to participate in these outdoor games. For reasons such as growing concerns about childhood obesity and other health issues, the demand for outdoor and sports toys is likely to increase.

Learn more about additional trends impacting the future of the market and the positive and negative consequences for businesses. Download the sample report: https://www.technavio.com/talk-to-us?report=IRTNTR40573

toy market in Europe 2022-2026: Scope

Technavio presents a detailed picture of the market through the study, synthesis and summation of data from several sources. Our toy market in Europe report covers the following areas:

This study identifies expanding product portfolio influencing product premiumization as one of the major reasons driving the toy market in Europe growth over the next few years.

toy market in Europe 2022-2026: Supplier analysis

The report analyzes the competitive landscape of the market and offers information about several vendors in the market including:

  • Atlas Games
  • Spa Clementoni
  • Franckh Kosmos Verlags GmbH and Co. KG
  • Hasbro Inc.
  • LEGO AS System
  • Mattel Inc.
  • Ravensburger AG
  • Goliath Games LLC
  • TOMY Co.Ltd.
  • VTech Holdings Ltd.

Find additional highlights on the growth strategies adopted by vendors and their product offerings, Read our sample report.

toy market in Europe 2022-2026: Highlights

  • Market CAGR over the forecast period 2022-2026
  • Detailed information on the factors that will help the toys market to Europe growth over the next five years
  • Toys market estimate in Europe size and its contribution to the parent market
  • Predictions on upcoming trends and changes in consumer behavior
  • The growth of the toy market in Europe
  • Market Competitive Landscape Analysis and Detailed Vendor Information
  • Comprehensive details of the factors that will challenge the growth of the toys market in Europe sellers

Contact our analysts for more personalized reports according to your needs. Talk to our analyst now!

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Scope of the toys market in Europe

Report cover

Details

Page number

120

base year

2021

Forecast period

2022-2026

Growth momentum and CAGR

Accelerate at a CAGR of 4.77%

Market Growth 2022-2026

$8.75 billion

Market structure

Fragmented

Annual growth (%)

4.53

Regional analysis

Europe

Successful market contribution

Rest of Europe at 41%

Main consumer countries

UK, France, Germany, Italy and rest of Europe

Competitive landscape

Leading Companies, Competitive Strategies, Consumer Engagement Reach

Profiled Key Companies

Atlas Games, Clementoni Spa, Franckh Kosmos Verlags GmbH and Co. KG, Hasbro Inc., LEGO System AS, Mattel Inc., Ravensburger AG, The Goliath Games LLC, TOMY Co. Ltd. and VTech Holdings Ltd.

Market dynamics

Parent Market Analysis, Market Growth Drivers and Barriers, Fast and Slow Growing Segment Analysis, COVID 19 Impact and Recovery Analysis and Future Consumer Dynamics, Market Status Analysis for the forecast period

Personalization area

If our report does not include the data you are looking for, you can contact our analysts and customize the segments.

Contents :

Summary

Market landscape

  • Market ecosystem
  • Value chain analysis

Market sizing

  • Market definition
  • Market segment analysis
  • Market size 2020
  • Market Outlook: Predictions for 2020 – 2025

Five forces analysis

  • The bargaining power of buyers
  • Bargaining power of suppliers
  • The threat of new entrants
  • The threat of substitutes
  • Threat of rivalry
  • Market state

Market segmentation by product

  • Market segments
  • Comparison by product
  • Activity Toys and Accessories – Market size and forecast 2020-2025
  • Soft toys and accessories – Market size and forecast 2020-2025
  • Outdoor and vehicle toys – Market size and forecast 2020-2025
  • Games and Puzzles – Market size and forecast 2020-2025
  • Others – Market size and forecast 2020-2025
  • Market opportunity by product

Market segmentation by distribution channel

  • Market segments
  • Comparison by distribution channel
  • Specialty stores – Market size and forecast 2020-2025
  • E-tailers – Market size and forecast 2020-2025
  • Hypermarkets – Market size and forecast 2020-2025
  • Department stores – Market size and forecast 2020-2025
  • Market opportunity by distribution channel

Customer landscape

Geographic landscape

  • Geographic segmentation
  • Geographic comparison
  • United Kingdom – Market size and forecast 2020-2025
  • France – Market size and forecast 2020-2025
  • Germany – Market size and forecast 2020-2025
  • Italy – Market size and forecast 2020-2025
  • Rest of Europe – Market size and forecast 2020-2025
  • Market Opportunity by Geography
  • Market factors
  • Market challenges
  • Market trends

Supplier Landscape

  • Supplier Landscape
  • Landscape disturbance

Vendor analysis

  • Suppliers Covered
  • Positioning on the supplier market
  • Atlas Games
  • Spa Clementoni
  • Franckh Kosmos Verlags GmbH and Co. KG
  • Hasbro Inc.
  • LEGO AS System
  • Mattel Inc.
  • Ravensburger AG
  • Goliath Games LLC
  • TOMY Co.Ltd.
  • VTech Holdings Ltd.

Annex

  • Report scope
  • Currency conversion rates for the US dollar
  • Research methodology
  • Abreviations list

About Us
Technavio is a global leader in technology research and consulting. Their research and analysis focuses on emerging market trends and provides actionable insights to help companies identify market opportunities and develop effective strategies to optimize their market positions. With over 500 specialist analysts, Technavio’s reporting library consists of over 17,000 reports and counts, spanning 800 technologies, spanning 50 countries. Their customer base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing customer base relies on Technavio’s comprehensive coverage, in-depth research, and actionable market intelligence to identify opportunities in existing markets and potentials and assess their competitive positions in changing market scenarios.

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